Posted on September 30, 2010 by Jenna
The Doctor
Saint of Hope
This is another response to an rpg.net request.
Aspect 1 | (5 AMP) | Active Immortality, Luck |
Domain 0 | (5 DMP) | |
Persona 2 | (5 PMP) | [3] Hope goes beyond the impossible and kicks reason to the curb. |
[2] Hope makes people stronger. | ||
[2] Hope finds a way. | ||
Treasure 3 | (5 TMP) |
[3] Affliction: I burn at the center of time and can see the turn of the universe. |
|
[2] Affliction: Last of the Time Lords. | |
[2] Bond: I have a slight flaw in my character. | Passion: RUN! 3 |
[2] Bond: Technical Pacifist | Superior Quality: Science! 2 |
[2] Bond: TARDIS | Shine 2 |
[2] Bond: Companions | Cool 1 |
[1] Affliction: Time’s Warrior | Superior Quality: Health 1 |
[1] Affliction: Nameless | Passion: Compassion 1 |
[1] Affliction: I can’t actually possess my Anchors. | Skill: Sonic Things 1 |
**
The Doctor, as it turns out, is quite hard, specifically because you could very easily make a good case for or against every last decision I’ve made here.
I should probably note that his Bonds and Afflictions are not 100% legit; in a game, rather than a cool character sheet, you’d want to quantify them by explaining what they actually require of him. For instance, “Last of the Time Lords” isn’t simply a truth, but a mandate that he is unable to hide his alien nature very well or for very long. There’s a reason that everybody knows about him and a surprising number of people spot him as what he is. But if I wrote that you’d look at the character sheet and go “hm, is that true?” instead of “yeah, he’s the Last of the Time Lords!”
This is a companion-centric version—the version of the Doctor that can pluck some random kid off the street and seven years later that kid is blowing up Excrucian-run alternate universes. Or whatever. Other interpretations and builds would exist!