(Bonus) The Doctor, in Nobilis

Posted on September 30, 2010 by Jenna

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The Doctor

Saint of Hope

This is another response to an rpg.net request.

Aspect 1 (5 AMP) Active Immortality, Luck
Domain 0 (5 DMP)
Persona 2 (5 PMP) [3] Hope goes beyond the impossible and kicks reason to the curb.
[2] Hope makes people stronger.
[2] Hope finds a way.
Treasure 3 (5 TMP)
[3] Affliction: I burn at the center of time and
can see the turn of the universe.
[2] Affliction: Last of the Time Lords.
[2] Bond: I have a slight flaw in my character. Passion: RUN! 3
[2] Bond: Technical Pacifist Superior Quality: Science! 2
[2] Bond: TARDIS Shine 2
[2] Bond: Companions Cool 1
[1] Affliction: Time’s Warrior Superior Quality: Health 1
[1] Affliction: Nameless Passion: Compassion 1
[1] Affliction: I can’t actually possess my Anchors. Skill: Sonic Things 1


The Doctor, as it turns out, is quite hard, specifically because you could very easily make a good case for or against every last decision I’ve made here.

I should probably note that his Bonds and Afflictions are not 100% legit; in a game, rather than a cool character sheet, you’d want to quantify them by explaining what they actually require of him. For instance, “Last of the Time Lords” isn’t simply a truth, but a mandate that he is unable to hide his alien nature very well or for very long. There’s a reason that everybody knows about him and a surprising number of people spot him as what he is. But if I wrote that you’d look at the character sheet and go “hm, is that true?” instead of “yeah, he’s the Last of the Time Lords!”

This is a companion-centric version—the version of the Doctor that can pluck some random kid off the street and seven years later that kid is blowing up Excrucian-run alternate universes. Or whatever. Other interpretations and builds would exist!